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Skirmish Guide

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Skirmish Guide

Post by maegilthalion on Sat Dec 25, 2010 8:17 pm

Washingtonn asked in 'kin chat how to equip his skirm soldier's traits. Then I realized I didn't know either.
So I did what I do: I looked it up.
Here's the link, it's an easy read, and y'all might learn something. I certainly did!

http://lorebook.lotro.com/wiki/Arbalisters_Guide_to_Skirmishing

Happy Skirms
Maeg.

_______________________________________________

My solace beneath the trees now is seldom seen-
for I have seen the light of the eyes of the shield-maiden Queen...

Curufinlas/Gildobro/Amarthil/Persidion/Maegilbregolas
Maltavilya/Haldroraen/Bacongodess, my RL daughter!
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Re: Skirmish Guide

Post by Huggibear on Mon Jan 10, 2011 2:28 pm

I can't attest to the accuracy of information found within because that website is blocked here at work, but I bet it's full of great information.

One thing I recently discovered is that I hate running around during the Siege of Gondamon and now I just stand up top with Mathi and kill stuff as they run up the stairs. Mathi does more damage, and can take a better beating than the other NPCs and who cares if they die anyways! It's nice to just stand there - went from an annoying skirm to one of my most enjoyable, because for the most part I alt+tab and do other stuff Smile
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Re: Skirmish Guide

Post by Theryel on Mon Jan 10, 2011 10:55 pm

i was told that you get more marks if the npc's live?

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Re: Skirmish Guide

Post by Wildlife on Mon Jan 10, 2011 11:13 pm

You do get marks for npcs living. But it's all about the amount of time and effort invested. Consider another angle. Instead of doing skirmishes at your own level you bump it down 2-3 levels and take the hit and earn only 90% of skirmish marks per skirmish?

So if do skirmishes at your level and you can do 5 skirmishes per hour at 60 marks each (just picking a number) that's 300 SM/hour.
Now you bump it down in difficulty and tear through them faster. You might only get 54 sm/hour per skirmish but now you can do 7 of them in an hour instead of 5. Now you earn 378 sm/hour!

There are also dependencies like, did you get your bonus for doing that skirmish once/day and then move to the next skirmish?
Can you survive a tier 2 skirmish and have it take you not as long as the % bump in sm you get?

If you only have X time per day and you try doing a set of them once for that per day bonus, and then you do your fastest skirmish over and over, did you get more ixp total?

Do you go for a dps soldier and forget healing and stay with lower easier skirmishes but do them faster? Or do you build up a healer or protector and go for the higher ones for the bigger payoff?

Lots of approaches.

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Re: Skirmish Guide

Post by Huggibear on Mon Jan 10, 2011 11:47 pm

Ahh okay yeah - see I approach skirms from a different viewpoint - xp/hour or xp/effort. The marks are secondary to me - I have more than I can imagine needing. Skirm XP for the daily quests is just stupid good with very little effort, but they get boring.
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Re: Skirmish Guide

Post by Huggibear on Mon Jan 10, 2011 11:51 pm

Actually I don't think there's any reason for any class to do Tier 2 or Tier 3 skirms except for maybe bragging rights. They payoff isn't even close to the amount of extra time and effort involved.

As a warden, I run with a hunter (super awesome, highly recommend it after trying basically all of them).

I found the sweet spot for XP is just Tier 1 skirms on level - above the XP/hour drops a little, and below the same. YMMV of course, but wardens are just ridiculously good soloers, and I can't imagine any class pulling it off better.. Don't do more than 1 of the same per day to get the bonus XP, and have fun!
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Re: Skirmish Guide

Post by Lalril and alts on Fri Jan 21, 2011 4:16 am

Very heavy solo skirmisher here and I have some suggestions.

You cant enter more than 5 instance in an hour and a skirm is an instance, so the max you can do is 5.

You have 2 main options in skirms: XP or marks. Your class has some influence here, but the best xp/time ratio is usually the no help and attack skirms, since you dont get the half xp for mobs they help kill. Lots of mobs down, you control the timing (usually using food you can do trickery in 13- 15 mins).
Best marks ratio is usually the ones you have help, mobs go down faster.

Godamon isnt that good due to the long way the monsters have to run to get to you and to the time those defenders take to die (I´ve seen a minstrel trainer survive to the end without help at south gate...)

About the level, if you´re close, always try to hit the sweet spots (30,45,60) if you´re a little bellow. I started doing 60 skirms a 57. It was harder, but you get 3rd marks and guardsman instead of the lower level ones.

Bumping up 1 level usually gives a 103-105% increase in marks, but the mobs give better xp and it appears that the game rounds up, so its the usual way I run.

For lower levels, I would suggest trying one of the dps soldiers (warrior/archer) depending if you have CC or not. An herbalist or protector at low levels only make things go longer.

Have fun!

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Re: Skirmish Guide

Post by Huggibear on Fri Jan 21, 2011 4:45 am

Agreed about everything. I've seen that GD mini trainer live forever, which just slows everything down.

The sweet spot levels are a good idea, and I didn't think about that - really good pointer!
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Re: Skirmish Guide

Post by Popnpip on Sat Jan 29, 2011 5:34 pm

Huggibear wrote:I can't attest to the accuracy of information found within because that website is blocked here at work, but I bet it's full of great information.

One thing I recently discovered is that I hate running around during the Siege of Gondamon and now I just stand up top with Mathi and kill stuff as they run up the stairs. Mathi does more damage, and can take a better beating than the other NPCs and who cares if they die anyways! It's nice to just stand there - went from an annoying skirm to one of my most enjoyable, because for the most part I alt+tab and do other stuff Smile
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Huggibear

That's an ok idea if you can handle the "all at once" last wave where enemies come from different sides simultaneously. It is quite funny to let the 3 guards go down just to save time. And they go out as heroes, too. Win/win

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Re: Skirmish Guide

Post by gerane on Mon Jan 31, 2011 11:21 am

I've done gondo both ways, it just takes them so long to make the run to you

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